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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 307-342, Fall 2009.

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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 343-377, Fall 2009.

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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 411-436, Fall 2009.

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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 437-453, Fall 2009.

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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 275-306, Fall 2009.

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[Nov 20, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 17, Issue 3, Page 379-409, Fall 2009.

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[Nov 18, 2009 | Comments Off | Posted by Community ]

Abstract  This work proposes Adaptive ε-Ranking to enhance Pareto based selection, aiming to develop effective many-objective evolutionary optimization algorithms. ε-Ranking fine grains ranking of solutions after they have been ranked by
Pareto dominance, using a randomized sampling procedure combined with ε-dominance to favor a good distribution of the samples.
In the proposed method, sampled solutions keep their initial rank and solutions located within the virtually expanded ε-dominance
regions of the sampled solutions are demoted to an inferior rank. The parameter ε that determines the expanded regions of
dominance of the sampled solutions is adapted at each generation so that the number of best-ranked solutions is kept close
to a desired number that is expressed as a fraction of the population size. We enhance NSGA-II with the proposed method and
analyze its performance on MNK-Landscapes, showing that the adaptive method works effectively and that compared to NSGA-II
convergence and diversity of solutions can be improved remarkably on MNK-Landscapes with 3 ≤ M ≤ 10 objectives. Also, we compare the performance of Adaptive ε-Ranking with two representative many-objective evolutionary
algorithms on DTLZ continuous functions. Results on DTLZ functions with 3 ≤ M ≤ 10 objectives suggest that the three many-objective approaches emphasize different areas of objective space and could be
used as complementary strategies to produce a better approximation of the Pareto front.

  • Content Type Journal Article
  • Category Special Issue
  • DOI 10.1007/s12065-009-0031-2
  • Authors
    • Hernán Aguirre, Shinshu University International Young Researcher Empowerment Center, Faculty of Engineering 4-17-1 Wakasato Nagano 380-8553 Japan
    • Kiyoshi Tanaka, Shinshu University Faculty of Engineering 4-17-1 Wakasato Nagano 380-8553 Japan

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[Nov 17, 2009 | Comments Off | Posted by Community ]

Special issue on simulated evolution and learning

  • Content Type Journal Article
  • Category Editorial
  • DOI 10.1007/s12065-009-0033-0
  • Authors
    • Michael Kirley, The University of Melbourne Department of Computer Science and Software Engineering Melbourne Australia
    • Mengjie Zhang, Victoria University School of Engineering and Computer Science Wellington New Zealand
    • Xiaodong Li, RMIT University School of Computer Science and Information Technology Melbourne Australia

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[Nov 17, 2009 | Comments Off | Posted by Pier Luca Lanzi ]

Sono disponibili tre tesi/stage in collaborazione con Milestone (www.milestone.it) nell’ambito dei videogiochi di corse automobilistiche e motociclistiche. I candidati ideali devono avere una forte motivazione personale, passione per i videogiochi e conoscenza del C++
Per maggiori informazioni, inviare una mail a lanzi@elet.polimi.it
Comportamenti di Gruppo in Videogiochi di Corse Automobilistiche
Questa tesi prevede lo studio delle dinamiche dei [...]

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[Nov 16, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 0, Issue 0, Page 1-18, Early Access.

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[Nov 16, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 0, Issue 0, Page 1-16, Early Access.

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[Nov 16, 2009 | Comments Off | Posted by Community ]

Evolutionary Computation, Volume 0, Issue 0, Page 1-17, Early Access.