By Will Browne, Jan Drugowitsch and Jaume Bacardit
The 12th International Workshop on Learning Classifier Systems (LCS) successfully took place on July 9th, 2009 in Montreal, Canada as part of GECCO 09. Its ’success’ was measured in terms of number of attendees – multiple times the number of presenters, quality of papers, diversity of topics, originality [...]
The fourth issue of volume 10 of Genetic Programming and Evolvable Machines is now available online. This is the first part of the two-part Special Issue on Parallel and Distributed Evolutionary Algorithms, and it contains the following articles:
Giovedi’ 5 Novembre 2009 alle ore 1300, presso l’Educafe’, Chiostro Edificio Nord, il producer di Ubisoft, una delle industrie leader nel settore dei videogiochi, terra’ una presentazione intitolata:
“Opportunità di lavoro in Ubisoft: dai forma all’industria dell’intrattenimento di oggi e domani”
L’incontro della durata di 45 minuti circa vertera’ sui seguenti
argomenti:
Presentazione Ubisoft e Studios di Milano
Il processo [...]
We applied on-line neuroevolution to evolve non-player characters for
The Open Racing Car Simulator. While previous approaches allowed on-line
learning with performance improvements during each generation,
our approach enables a finer grained on-line learning with performance
improvements within each lap. We tested our approach on three tracks
using two methods of on-line neuroevolution (NEAT and rtNEAT) combined
with four evaluation strategies [...]